![]() There are some pretty interesting forge mods that make items even more powerful but even playing vanilla you can add incredible power to a hero with items. This is in part because they have such a wide array of powers and abilities from items they have picked up. Heroes start weak but end up being in many cases the most powerful unit in the army. ![]() Should i always take the hero-only skills like Armor Piercing and Undead Slayer?Īny good specializations to go along with combat heroes? Which of the classes would make the best combat heroes? I have noticed that the ranged/melee damage skills can be upgraded all the way to 20 which is crazy!Īre there ranks at which these melee/ranged/defense/resistance skills become too expensive to invest in or their benefit drops off? If i make the hero a ranged damage dealer (for example, with a longbow) he should be a lot safer during combat and i can probably put a lot more points into ranged damage while skipping health/defense/resistance.īut how do i decide how much skill points i need in melee (or ranged) damage and how many in health/defense/resistance? ![]() If i make the hero a melee damage dealer he will probably also need a lot of skill points spent on health, defense and resistance (in addition to melee damage). ![]() However i am not sure what are the best ways to do so. In singleplayer i would like to make some combat-oriented heroes (instead of the usual army-buffing oriented ones). ![]()
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